Breath of the Wild and Zelda: Tears of the Kingdom are the “new format” for the series
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While some fans want Zelda to return to its classic roots, it looks like the series will stick with its open-ended format for the foreseeable future.
One of the biggest criticisms outside of the durability of the weapons in Breath of the Wild was that it didn’t seem to get enough of that classic Zelda feel, mainly in relation to the lack of traditional dungeons and the open world format. While The Legend of Zelda: Tears of the Kingdom definitely has some more classic-style dungeons, it still has the same open world, which isn’t necessarily for everyone. But according to a new interview from game informer with series producer Eiji Aonuma and game director Hidemaru Fujibayashi, the open format is here to stay.
In the interview, the point is made that Ocarina of Time is very pivotal to the Zelda series going forward, and Aonuma is asked if Breath of the Wild could act as a similar blueprint for games in the future. “With Ocarina of Time, I think it’s fair to say that it created a format for various titles in the franchise that came after it.” Aonuma replied.
“But in some ways, that was a little restrictive for us. While our goal is always to give the player certain liberties, there were certain things that the format didn’t really allow people to be free to. Of course, the series continued.” evolve after Ocarina of Time, but I think it’s also fair to say now that we’ve arrived at Breath of the Wild and the new kind of gameplay that’s more open and free. Yes, I think it’s fair to say that he’s created a new type of format for the series to proceed from.”
Both Breath of the Wild and Tears of the Kingdom may not be for everyone, but it’s obvious that this technically not-so-new format (the first game is six years old now (sorry for giving you an existential crisis) is resonating with people after all. , is the highest rated game of all time on OpenCritic.
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