Warzone 2 patch makes armor piercing ammo no longer pierce armor
[ad_1]
What do you call piercing ammo that doesn’t pierce armor? That is the hot question on the lips of the Obligations community right now as this is a very strange update to the latest patch on war zone 2.
We’ve already taken a look at what the Modern Warfare 2 patch notes contain in our dedicated article, but there’s another set of changes in Raven’s Warzone 2 Dedicated Patch Notes which is also worth seeing.
Plus a few extra bytes of info (“Increased the audio notification for when The Jailer enters the Gulag” or “Fixed an issue that caused the ‘Dragon in the Center’ calling card to not track progression” for example) there’s a quirky update that has big-budget battle royale gamers stumped.
That’s it:
- Armor Piercing Ammunition
- Removed the damage multiplier against armored opponents.
Strange, right? The attachment still has other uses, of course; equipping that kind of ammo will do more damage to vehicles and killstreaks called in the AO (very useful against all those Uber drivers), but the rounds’ main function, to hurt armored soldiers more, is now debatable.
“They should change it to armor-piercing vehicular ammo, they literally thought APA was meant for Warzone,” he says a commentator on Reddit.
“So now it’s misleading by name,” says another, “and with the amount of armored enemies the DMZ throws at you, you’ll run out of ammo even faster.”
AI-controlled enemies in the Battle Royale portion of the game are a problem, and using LMGs with armor-piercing ammo was a solid tactic to deal with them. It seems that Raven and Activision want to keep the challenge on a solid gradient by removing this property from the ammo.
One user jokes that this won’t be the end of the weird ammo-altering nature of Raven’s patches. In the next update: High speed ammo now moves slower [and] Incendiary ammo now applies freeze,” they joke.
Jokes aside, to understand the decision a bit more, it’s helpful to reflect on where AP rounds are located in the meta. Armor piercing is intended for penetration damage, with vehicle damage/killstreak as a bonus. Incendiary is meant to act as the opposite, in a sense, with damage over time as the lure (although, at this point, DOT is pretty much useless). If you think of AP more like ‘Stopping Power’, you’re probably in a better headspace for understanding the attachment and its place in the game.
Hopefully there will be a name change, or something like that, in the future to make this easier to parse.
[ad_2]