Warzone 2.0’s loot system has players stumped and frustrated already
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Warzone 2.0 has a new loot system, thanks to an expanded backpack feature that offers more space, and as such, loot options when you manage to kill someone or come across something tasty in Al Mazrah. The question on some players’ minds: is it too complicated?
This comes just one day after the release of Warzone 2.0, as the community runs and plays into the habits fostered by over two years of the original Warzone and its fast-paced, frenetic looting system. Where previously dead opponents’ items would explode on the ground, now you have to dig through their bags to access all their loot.
Here is an example. Posted on Warzone reddit by user GimmeDatBredittor, we can see a tense shootout conclude with the victor opening up his new loot. Initially, they misclick on the loot they want, shooting bullets and accidentally closing the loot menu. They then have to go back inside and try to grab what they want, but before they can, a third party rushes in and pulls them out.
One of the biggest problems argued by a part of online players is time. Instead of dropping all the loot in front of you for a quick grab, you have to search through a menu to determine what they have and what you want. Ultimately this will come down to a difference of seconds, but with as hectic a PvP environment as you find in Warzone 2.0, that can often make all the difference.
That plus the fact that the menu takes up the entire screen leads to a long period of sensual deprivation for some players. Examining the bags, unable to see what’s going on, he opens you up for the kill. In MW2’s new DMZ mode this makes sense. It’s a slow-paced aspect of gameplay that fits into an overall slower, more tactical experience. But in Warzone 2.0, when any stoner can blast through doors at a million miles an hour, it’s a precious waste of time.
Although, let’s not stop the example post as a total victim of the system. A wrong click is a wrong click, and while it might be annoying to get kicked out, it’s not like they’re grabbing plates or the weapon (which, by the way, falls out of the bag, meaning you can quickly snatch weapons off the ground ). They were dead after all. Only a quick booty and a run could have saved them.
As pointed out by user Unkoalafeid, opening the pack has a quick auto loot option that allows you to instantly snatch armor, money, and ammo. A quick option for those in the mood for a dine-and-run approach to reaping post-gunfight rewards. The option is there, but the complaints are numerous, especially in situations where multiple loot sources are stacked close to each other. As one user notes: “Half the time I don’t know what I’m picking up and what’s in my inventory, it’s overwhelming and contradictory.”
Perhaps this issue will evaporate in the next few weeks as players get used to the new system. But for now, the rigorous debate continues as to whether or not it’s any good, let alone an improvement on the old system. Let us know what you think below. Did you die thanks to the new looting system?
For more Warzone 2.0 bits and pieces, check out our articles on the MW2 patch that counters shields and makes weapons a lot less annoying, as well as why console players should make sure their mic is muted now that Warzone 2.0 is out. available.
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