May’s unlikely PlayStation 5-exclusive hit proves there’s still life in PlayStation Plus Extra
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Have you ever wondered what would happen if you woke up one morning and found out that you are a dog? That you were charged with leading the human race through a maze of nonsense, directing them all toward a glorious and unknowable purpose. Humanity dares to ask that question, and as one of the top games in the PlayStation Plus May sale (which also includes Ratchet & Clank: Rift Apart), it’s perhaps one of the most essential and generous titles I’ve ever had the pleasure of. play through the service all year.
Humanity, from the outset, is Kafkaesque. But it’s more like Kafka through Lemmings, The Beatles’ 1968 film The Yellow Submarine and Takeshi’s Castle. It’s a bewildering mix of weird, wonderful, simple, and obtuse. He doesn’t try to do much, but he succeeds in everything he does.
If you put yourself in the mindset of Tetris Effect (another game from publisher Enhance), but perhaps with a dash of Pikmin, you’ll have a vague foundation of what Humanity is trying to do. You need to guide the endless mass of people through architecturally impossible, but very aesthetically pleasing levels. They can die, all life is expendable, but as long as a certain quota reaches the goal, well done. Earned level. In your next ethical dilemma.
Like all good puzzles, the true beauty of Humanity is in its blocks. Initially, the basic components are simple: you can move the flow of people left, right, up, or down. Then they give you more blocks: jump, jump again, do another type of jump. But that’s not enough, you need more! So let’s divide the humans in half. Or have them push huge landscape pieces around. Or swim, off the grid-like path that has made sense so far. By the time you feel barely competent as a guru-like spirit dog from the skies, you carry so many blocks that you don’t know if you’ll be able to hold out if you’re given another one.
So you leave them all. And you have to start riding again, from scratch. It sounds aggravating, not funny. But it is quite the opposite. He is puzzle-loving catnip, an opiate for his bickering among the masses. At almost all times, you can see your target. But you’re never really sure how to get there. What a metaphor!

I think what I like best about humanity is what it implies about our irresponsible race: that we are a stubborn, blinded mass of wandering idiots who are too stupid or stubborn to travel the paths we need to walk without guidance. You, dressed as Shiba-Inu, need to channel these faceless drones through life, helping them avoid traps and save their souls from… whatever is going on in this game.
It’s part Sixth Form philosophical musing, part 3D Lemmings for the PS5 era. And that’s fine. Humanity knows what it is. A beguiling puzzle of a game designed to be enjoyed like a great crossword book, not a TV box you have to sit down and binge on in one sitting. Reviewing this game was tricky, for that reason: I couldn’t just summon my ADHD superpower and hyper-focus on this in 20 hours. No, it’s not designed for that. Instead, Humanity wants to be chewed, chewed and savored for hours, days, weeks, months.
The puzzles are designed in such a way that often walking away and back will unclog your neural pathways and allow you to better understand the labyrinthine collection of neo-brutalist souls and pathways. Take a break, take a breather, come back. How many games promote that kind of behavior, hey? These days it’s all about getting involved in video games, but humanity wants to get into your head, not just your wallet.

I don’t think humanity wants us to take it seriously. And yet it’s probably the most serious puzzle game I’ve played in years. But much of it is sarcastic, ironic. Does he laugh with you or does he laugh at you? Does the sheer weirdness of the stage decor make these obtuse puzzles more or less perplexing? Is this lofty message supposed to be built into the central reason for this game’s existence, or am I just projecting my own pop philosophy onto this silly video game?
These questions will float through your head as you play. Eventually you’ll get the controls committed to muscle memory, and as you try in vain to get that last extra golden person to the exit without plummeting to their death, you’ll have a ridiculous revelation about your place in your community, in society, in the world. world. Maybe. That’s the glory of Humanity: occupy that noisy part of your brain so you have time and space to think about the important things. It’s an essential game for anyone who has flirted with the puzzle genre before.
And it’s free as part of your PlayStation Plus Extra package. I can not recommend it highly enough. And you don’t just need convincing: the game has scored 10/10 in some places and very high scores in others. It is currently sitting quite a bit in 85 on MetaCritic (with a very good user rating of 9.5). Don’t just take my word for it: try it yourself. You have nothing to lose… except maybe your humanity.
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