Live A Live Trial of Wisdom Answers
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In nearly any JRPG, a very good hero doesn’t solely need to be good at killing stuff. They additionally have to have a very good, wise head on their shoulders to see via lies and puzzles. That’s the type of readability you must clear the Trial of Wisdom in Live A Live’s closing chapter. Here are the solutions to the Trial of Wisdom in Live A Live.
Live A Live Trial of Wisdom Answers
The Trial of Wisdom is Cube’s private Trial in Live A Live’s closing chapter, the Dominion of Hate. You can discover it by getting into both of the 2 buildings within the Condemned Village. Cube might want to both be your chief or in your get together to enter, because the Trial calls for the presence of a sensible particular person.
In lieu of fight encounters, the Trial of Wisdom options three environmental puzzles. If you possibly can resolve all three, you’ll obtain Cube’s finest weapon.
Puzzle 1
This one’s fairly easy: each time you go via one of many glowing gates that separate the puzzle’s rooms, your motion controls might be scrambled one way or the other. Just nudge your self round till you get your bearings after every change, and also you’ll modify tremendous. Make your technique to the very again of the world with the red-and-black checkered ground, and examine the curtained rooms till you discover the one which leads you ahead.
Puzzle 2
This one’s a little bit extra summary. When you discuss to the Cube Doppelganger within the chair, the ground will grow to be separated panels, and also you’ll have to observe a specific path to get to the exit. Your trace is a mirror exhibiting Cube’s reflection, although its which means adjustments for every of this puzzle’s three rooms.
For the primary room, simply stroll within the course Cube’s reflection is dealing with. The right sequence is proper, proper, up, up, up, left, left, up, up.
For the second room, there are two mirrors, certainly one of which can direct you incorrectly. The right sequence is proper, up, up, left, up, up.
For the third and closing room, there are three mirrors. The trick right here is to go within the course that not one of the reflections are dealing with. The right sequence is proper, proper, up, left, up, up, proper, proper, proper, up, up.
Puzzle 3
The final puzzle is one other easy one in case you don’t thoughts a little bit wordplay. The room options 4 iron orbs, and touching one will teleport you elsewhere. You have to teleport in an accurate sequence to get to the top.
The Cube Doppelganger will inform you that the room flows based on time’s whims, which signifies that you must contact the orbs in a clockwise style. Start from the top-right orb, then go to the bottom-right orb, the bottom-left orb, and the top-right orb.
After this final puzzle, step via the gate to assert Cube’s finest weapon, the 17nm Diode. Incidentally, in case you re-enter the Trial of Wisdom after finishing it, you’ll discover one of many chapter’s secret bosses, Euraokos, within the room with the red-and-black checkered ground. Defeat it, and also you’ll earn the highly effective Cosmic Helm in your bother.
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