It’s over 9,000! Would Diablo 4’s dev team really have made Vegeta blush?

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For anyone who plays (or keeps up with) Diablo 4, it’s immediately clear that it’s the biggest Diablo game Blizzard has ever made. The game takes place in a massive open world of different regions, each with their own struggles, politics, enemy factions, and stories.

It has a lengthy campaign that serves as an introduction to Diablo 4’s many mechanics, sets up a bold new story, introduces new characters, and builds on what came before, even if we wished it had been a bit more gritty.

But how many people did it take to make such a massive game? The answer is, probably not 9,167! That number is not random. MobyGames, a database that tracks the names and roles of game developers across multiple disciplines, revealed (via computer) that Diablo 4’s credits include more than 9,000 people.

According Diablo 4 MobyGames Page, that number breaks down to 8,692 developers and 475 thank yous. Audio-related roles appear to be responsible for the largest number of employees, at 2,464 people.

However, as impressive as this number is, it is not entirely accurate. While Diablo 4’s credits list 9,167 names, that’s not really representative of the number of people who worked on the game. Bloomberg reporter Jason Schreier explained on Twitter that the credits include everyone who works at Blizzard, which includes people from Overwatch, World of Warcraft, Hearthstone, and every other team within the company.

“9,000 people didn’t actually work on Diablo 4,” Schreier saying.

Diablo 4 is already one of the biggest releases of 2023, with rave reviews from critics, legions of dedicated fans, and more than $666 million in sales in less than a week since launch.

Diablo 4’s next big moment is, of course, the release of Season of the Malignant on July 20, which will be preceded by a major patch on July 18.



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