How to Get All Markers in Roblox Find The Markers
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Find the Markers is a big scavenger hunt ardour undertaking by markers epic memers with 211 markers to gather. This is the final word information on discovering all of the markers.
How to Get All Markers in Roblox Find The Markers
Mainland
The mainland is the large land that you’ll spawn into.
Spawn
This is the place you spawn.
Easy Markers
- Ball Marker – present in a ball in a pit subsequent to spawn.
- Purple Marker – discovered in the course of spawn on a pedestal.
- Marker Deleted – contained in the gallery (via the white door at spawn). Touch the image on the wall that shows a traced-out marker, subsequent to the fanart.

Medium Markers
- Khaki Marker – contact the khaki-colored tree leaves of the tree that’s subsequent to the gallery door. You will teleport right into a khaki room.
- Lime Marker – discover the staircase that results in the cave. Walk to the left aspect. In the nook is an invisible gap. Don’t stroll proper to the sting, however a number of studs away from the sting.
- Orange Marker – discover the staircase that results in the deserted metropolis. Walk to the fitting aspect. In the nook is a tunnel that leads via the staircase.

Hard Markers
- Camo Marker – behind the common tree in one of many corners of the spawn is the camo marker within the leaves.
- Magenta Void Marker – contained in the gallery on the very finish of the primary flooring is a magenta-colored strip. Walk sideways via the house to enter the magenta void room.
- Beige Marker – go into the Khaki Marker’s teleport room. Walk via the underside left nook. Climb the truss. Hop onto the platform and press the button. Return to the place Khaki Marker was. Beige Marker is now there as a substitute.

Abandoned City
This is true subsequent to spawn, characterised by the massive clocktower
Easy Markers
- Baby Marker – The first home on the left of the clock tower. Head upstairs and look below the mattress.
- Dream Marker – The second home behind from the fitting of the clock tower. Head upstairs and go to the mattress.
- Ghost Marker – Go into the clock tower. Walk up the steps after which climb the truss. The marker can be floating.
- Markerplier – The left home from the middle behind the clock tower. The marker can be in a chair.
- Red Marker – Enter the clocktower and look to the left.
Medium markers
- Olive Marker – The first home from the fitting aspect of the clock tower. Walk upstairs and stroll into the lavatory.
- Crayon – Go to the highest left nook of the biome, bordering the desert. There is a mound of filth. Jump in it.
- Hammer Marker – The proper home behind the clock tower. Go upstairs and contact the hammer on the ground.
- Realistic Marker – Head behind the 2 homes behind the clock tower. Walk via the poster.

Hard Markers
- Battery Marker – Find the left home behind the clock tower. Go behind the damaged fridge.
Insane Markers
- Bubble Bath Marker – Go to the home on the fitting behind the clock tower. Head upstairs and take the wrench off the shelf. Head behind the manufacturing unit and open the breaker panel. Click the purple change. Then head to the waterfall within the forest (the sting of the map behind the completely satisfied home) and fall into the outlet within the aspect of the map behind the waterfall. There can be a water pump. Activate and restore the water pump. Then, discover and restore the three different water pipes. One is in a nook of spawn, one is between the 2 rear homes within the deserted metropolis, and the ultimate one is within the sewers. Once all of that has been completed, enter the left home behind the clocktower and go upstairs into the bathtub.
- Error Marker – Enter the home to the left behind the clock tower and click on on markerplier’s keyboard till the monitor crashes. Touch the monitor.
- Pebble Marker – Head down the mound of earth on the border between the deserted metropolis and the desert, the identical one as Crayon. Whilst falling, enter the black part of the wall to the left.
Event Markers
- Reindeer Marker – Go behind the clocktower and climb the invisible truss connected to the clocktower. Complete the obby to go onto Santa’s Sleigh.
Candyland
Candyland is subsequent to the snow biome within the nook of the map. Characterized by pink floor and enormous lollipops.
Easy Markers
- Gingerbread Marker – Sitting on the sofa within the gingerbread home
- Marshmallow Marker – Climb up the large arc and slide down the gray slide. At the tip, the marker is sitting atop a big marshmallow.
Medium Marker
- Chocolate Marker – Go to the nook of the chocolate river. Look below the river and leap off the map. The marker can be there, below the map.
- Feta Cheese Marker – Go to the fitting aspect of the brown lollipop. There can be a tiny, confined house the place you possibly can stroll via the wall. It can be there ready for you.
- Licorice Marker – This marker hangs the wrong way up on some licorice vines, above the hot-pink lollipop, below the arch.
- Static Marker – Go to the gingerbread home. Wait in entrance of the TV till it turns static. Click on it.
- Triple-Scoop Marker – Go to the left aspect of the arch. There is a wall you possibly can stroll via, on the within a part of the arch.
Hard Markers
- Candy Cane Marker – There is a tiny sweet cane sitting below the tunnel part of the slide. WHen you contact it, you may be teleported to a sweet cane room. Don’t contact the purple stripes, they may kill you.
- Flan Marker – Walk to the rocky ridge on the sting on the map behind the home on the small snow hill. There is a tiny ramp on the sting of the map that shortly goes clear. Carefully, you will need to shift lock your approach throughout the ramp. Keep going, even if you undergo the wall. You will drop into an obby. Complete it.
- Lollipop Marker – Jump on the platform to the left of the gingerbread home and use it as a platform to leap into the darkish inexperienced lollipop.
- Peppermint Marker – Inside the roof of the gingerbread home. The wall behind the home is walk-through.
- Salted Caramel Marker – Land on the hot-pink lollipop below the arch and use the licorice vine instantly above it to climb into the salted caramel room.
Insane Marker
- Gummy Marker – Around Candyland are 4 buttons. Press them within the following order. The blue button (on the blue lollipop), the purple button (within the gingerbread home), the yellow button (on the sting of the pathway resulting in the chocolate fountain), the inexperienced button (go to the chocolate fountain, zoom out and look to the decrease left. The button is between that platform and a rocky outcrop). Then, go to the chocolate waterfall and squeeze into the hole to the left, the place there can be a spike pit. Parkour across the impediment on the ledge between you and the now-open door. Go via the door.

Extreme Marker
Desert
The desert is subsequent to the deserted metropolis and the cave, characterised by the sand and the pyramid.
Easy Markers
- Cactus Marker – Found behind a cactus below the obby.
- Liquid Marker – Melted within a purple pool to the fitting of the pyramid.
- Tan Marker – Behind the large statue.
- Temple Marker – Go into the pyramid and go up the truss. Jump over the tripwires.
Medium Markers
- Cowboy Marker – Have a duel with a participant exterior of the TIS’ ALL-OON. Talk to the cowboy exterior first.
- Salmon Marker – Go to the again of the pyramid and climb to the highest. You ought to fall via the walk-through wall into the highest of the pyramid.
- Sand Marker – Go into the pyramid and go to the fitting of the truss. In the nook is a niche within the wall. Walk via it.
- Sandstorm Marker – Walk to the highest of the pyramid and leap onto the invisible truss. Climb it to the highest.
Hard Markers
- Flower Marker – Complete the impediment course in the course of the desert.
- Polka-Dot Marker – Climb up the sand dune behind the TIS’ ALL-OON and stroll into the ring of cacti. Walk over to the inexperienced button within the nook. Keep attempting to land within the yellow spot on the backside. Any motion will kick you out from the drop, so maintain attempting.
- Vermillion Marker – Go to the left aspect of the pyramid and stroll up till you discover a lacking brick. Step onto it. You can be teleported to a room of swords. Cross to the opposite aspect with out touching them.
- Strawberry Marker – Go to the Vermillion Marker’s room as talked about above. On the left wall can be a button, unlocking a secret compartment on the finish hiding this marker.
Cornbread
- Cornbread Marker – You should press a lot of buttons appropriately within the following order. This marker doesn’t seem within the index, however there’s a badge. The Yellow Square Button (contained in the mountain, increased up reverse the keyboard room entrance), the Blue Triangle Button (behind the fridge on the second flooring of the home within the Snow Biome), the Cyan Pentagon Button (on the aspect of a tree stump subsequent to the spinning purple dice within the forest), the Orange Arrow Button (contained in the manufacturing unit, the room with the desk), the Red X Button (below Ye Olde Shop), the Magenta Heart Button (go into the pyramid and climb the truss. Look to the fitting), the Purple Circle Button (behind a pillar within the clocktower), the Green Star Button (on a inexperienced crystal within the cave), and at last the Grey Rhombus Button (on the aspect of the map in Candyland, proper subsequent to the sunshine inexperienced lollipop (the very best green-coloured lollipop). Once all of the buttons have been pressed, return to the desert. There can be a smoking vent atop the sand dunes. Jump in.

Cave
The cave’s entrance is true subsequent to spawn.
Easy Markers
- Triple Marker – Climb up the cave and parkour up the picket beam.
- Dummy Maker – Go into the cave. From the doorway, go forwards until you hit a wall and take a proper, across the blue crystal, and across the wall. Look into the darkness, a label says ‘dummy’. Walk into the darkness.
- Crystal Marker – Go to the again finish of the cave and look to the left. Squeeze via that hole, the marker can be there.
- Maroon Marker – Go into the cave and maintain going forwards. Go up the mound and stand subsequent to the yellow crystal. There is a darkish hole going ahead. The marker is hiding there.
- Markerseed the Fallen – Go to the darkness with the dummy label as talked about above. Turn round totally and stroll forwards till you discover the marker.
Medium Marker
- Cyan Marker – Hiding behind a tree to the fitting of the cave’s entrance.
Hard Markers
- Green Marker – Go to the sting of the map between the cave and the mountain. The marker hides just below the map.
- Marker Stack – Go to the blue marker beside the cave to the fitting. Accept its quest to seek out three hidden markers. The Green Brother may be discovered on a tree on the sting of the map within the forest. The Yellow Brother may be discovered on the proper aspect of the hearth within the cabin within the Snow Biome. The Red Brother may be discovered on the fringe of the map behind the manufacturing unit. Once all have been collected, return to the blue marker and speak to it.
- Spider Marker
Insane Markers
- Devil Marker – Go to the highest of the Cave and go to the sting of the map. Zoom out and have a look at the underside of the cave, the place a tiny ridge may be seen. Jump onto it and comply with all of it the way in which round.
- Burning Marker
Factory that can be good for the economic system
The manufacturing unit may be discovered subsequent to the store and the forest, at a nook of the map.
Easy Markers
- Industrial Marker – In the Assembly Line room within the manufacturing unit. Stands subsequent to the conveyor belt.
- Lava Jump Marker – To the fitting of the Industrial Marker is a room and not using a door. There is a vivid purple obby resulting in the marker.
- Permanent Marker – On the desk within the workplace within the manufacturing room. Go to the lava leap room and take a pointy proper. To the tip of that room is an workplace.
- Security Marker – Go into the manufacturing unit. it should stand behind a desk proper in entrance of you. You don’t want to speak to it to assert it.
Medium Markers
- Box Marker – Go to the manufacturing room and look to the primary nook. There can be a key. Click it and the Storage Room door will disappear, permitting you entry. This marker lies behind the bins.
- Golden Marker – Go behind the manufacturing unit and stroll alongside the sting of the map. There can be a yellow sq. on the nook. Step on it.
- Smoke Marker – Go onto the manufacturing unit and and leap to the tallest smoke pipe.
- White Marker – Go the conveyor belt that the Industrial Marker stands subsequent to. Jump into the basket. The marker lies on a shelf.
Hard Marker
- Atomic Marker – Go to the manufacturing room (to the fitting of the laval leap obby) and use the microscope on the counter. Then go searching for tiny atomic markers. Click on it when you discovered one and produce it again to the microscope. Keep doing this till you get teleported to a distinct room.
Insane Markers
- Winning Marker – Equip the Winning Smile face and speak to the marker behind the manufacturing unit. You could have turned its frown the wrong way up.
- Time Marker – Go to the clock within the first room and await a portal to look and stroll into it. It seems each 5 minutes.
Easter Egg Marker
- Left Leg Marker – Go to the storage room and click on on Popkorn’s Evil Clone’s left leg.
Baseplate
This is a flat baseplate discovered subsequent to the manufacturing unit and behind the store.
Easy Maker
- Marker for the Black Baseplate – look behind the store and to the left of the manufacturing unit, there can be a black baseplate. The marker is on high, speak to it.
Medium Marker
- Xanwood Marker – Head to the black baseplate subsequent to the manufacturing unit. There is a triangular part. Step on the center of it, you’ll fall via the ground the place the marker waits for you.
Insane Markers
- 90 Degree Marker – There is an invisible path main off the map instantly behind the Marker for the Black Baseplate. Follow it up.
- Alternate Marker – There is a block in a nook of the baseplate. Go behind it and work together with the passcode.Type in ‘L5LPDNNN’. The marker will spawn in a compartment below the map, you will need to leap to get it.
Sewers
You can get to the sewers by going to the manufacturing unit and dropping into the basket subsequent to the primary conveyor belt. There is a sewer grate in that small room. Walk into it to be teleported into the sewers.
Medium Markers
- Rust Marker – As quickly as you stroll into the sewers, the marker is there on the left wall.
- Dark Green Marker – From the primary sewer compartment, stroll forwards until you hit the wall to be transported to the principle sewer compartment. Take the left path, this marker is floating there.

- Teenage Mutant Ninja Marker – The proper path of the principle sewer compartment takes you to a den of kinds. The marker is standing and ready for you.
- Platinum Marker – Go to the den in the principle sewer compartment and stroll into the fridge.
Clouds
To get to this biome, stroll into the firepit within the Happy House, after which stand again on the baseplate to teleport on high of the home. Jump on the chimney after which vertical parkour up the clear platforms. Get excessive sufficient and you’ll teleport into the clouds.
Hard Markers:
- Cloud Marker – When you spawn in, this marker can be behind you mendacity down.
- Chicken Marker – Go to the forest and stroll up the gray staircase. To your proper is a stump that connects to the timber through a vine. Walk throughout that vine, after which the second to make your method to the hill on the opposite aspect. Walk to the damaged cobblestone items. You can be transported to the sky. As you fall, be sure that to land on the cloud with the marker on it.
- Skydiving Marker – Zoom out and look beneath. You ought to spot a purple marker suspended within the air, ‘skydiving’. You should parkour on the clouds to then leap on it to assert it.
Insane Markers
- Atmosphere Marker – Zoom out and have a look at the clouds a number of ranges beneath. You ought to see a vivid white button. Jump down there and stand on it. You can be teleported again to the beginning cloud. This has now made some clouds seem so that you can leap over to the cloud with balloons. Take a balloon. You will float, and a blue ring will kind. Move your character to remain contained in the ring. You can be moved on high of the Atmosphere Marker. Drop onto the cloud beneath.
- Balloon Marker – Make your method to the cloud with the Chicken Marker on it as talked about above. There are see-through platforms. Parkour throughout the platforms and you’ll teleported to a different room.
- Malding Marker – This marker hides below one of many smaller clouds. Zoom out and step by step decline till you discover it.
- Stormy Marker – Next to the principle cloud is a set of inexperienced clear trusses that lead right down to the lightning bolt below the principle cloud. Walk to the opposite finish of the lightning bolt.
Forest
This biome is true subsequent to spawn and is characterised by the completely satisfied home and all of the timber.
Easy Markers
- Bee Marker – Next to the Happy House on a tree.
- Capless Marker’s Cap – In the type of a marker cap, proper subsequent to the doorway of the manufacturing unit.
- Carpet Marker – Inside the Happy House, stroll on the carpet.
- Fire Marker – Inside the Happy House, stroll into the hearth.
- Fishbowl Marker – Inside the Happy House, on the desk.
- Lavender Marker – Go to the waterfall on the fringe of the map (far behind the Happy House) after which flip left. Walk into the spinning purple dice.
- Zombie Marker – Walk into the left grave proper exterior of the manufacturing unit entrance.
Medium Markers
- Bendy Straw Marker – Head to the waterfall within the forest (the sting of the map behind the completely satisfied home) and fall into the outlet within the aspect of the map behind the waterfall. It can be standing there.
- Blue Marker – Go up the gray staircase and go to the stump that’s linked to the timber by a vine. Use the vines to cross onto the opposite hill. Go previous the damaged cobblestones (don’t stroll over) and drop to the small a part of the hill. The marker hides behind a tree.
- Brick Marker – On the aspect of Happy House’s chimney. You can climb the window to get onto Happy House’s roof.
- Leaf Marker – On high of the timber on the beginning fringe of the forest. Use the vines from the stump atop the gray staircase to get on high of the leaves.
- Marker? – Head over to the waterfall on the fringe of the map behind the Happy House and switch left. To the very edge is a stone with an arrow pointing down. Drop right down to land on a really invisible platform. You will see the Marker? below the map. Walk in the direction of it.
- Rock Marker – There is a rock to the fitting of the Happy House. The marker is hiding on the aspect of it.
- Wood Marker – Head to the waterfall on the fringe of the map behind Happy House and switch left. Look behind the tree.

Hard Markers
- Dirt Marker – Go up the gray staircase and switch a pointy left. Walk alongside the fences and stroll via the filth wall reverse.
- MEGA MARKER! – Go to the waterfall on the fringe of the map behind the Happy House. Go to the ultimate fence. Along the wall on the fringe of the map can be small filth edges. Walk alongside them till you stroll via the wall and discover the marker.
- Missing Texture Marker – Go to a tree close to the waterfall on the fringe of the map behind the Happy House. Look at one the timber behind it. Atop the leaves can be a purple and black dice. Touch it to be teleported to a different room.
- Phoenix Marker – Go into the hearth in Happy House and stroll to the highest left nook of the room, previous the fireplace marker. Squeeze into the small opening and contact the marker to be teleported to an obby. Complete it.
- Wild Marker
Insane Marker
- Skinny Marker – Go in between the mountain biome and the forest biome. There is a skinny walk-through wall on the aspect of the forest hill.
Extreme Markers
- Tree Sap Marker
- Forbidden Marker – Go into the Happy House and shout ‘I hate Wild Card’, which is able to teleport you to a room. Go via the white door and full the maze. Wild Card is on the prowl and can attempt to hunt you down. If you full the maze, the marker can be ready for you.
Ye Odle Shop
The store is discovered instantly subsequent to spawn. It is a big picket construction.
Easy Markers
- Coral Marker – Hides inside coral beneath the store.
- Dark Blue Marker – Sits within the nook below the store.
- Thief Marker – Behind the store.
- Water Marker – Floats on the floor of the water beneath the store.
- Lightbulb Marker – Hangs on the ceiling above the Yellow Marker contained in the store. Climb the racks to stand up there.
- Old Marker – Inside the store, climb the rack on the left nook. It is mendacity down.
- Tied Marker – Second flooring of the the store. Go to the very finish of the room, it’s mendacity down behind some crates.
- Yellow Marker – Behind the stall contained in the store. You don’t want to speak to it, simply contact it.
Medium Markers
- Ecosystem Marker – Located on the backside of the pond below the store. Talk to it and settle for the hunt. Then accumulate all of the colored fishes within the pond. Go again to the marker.
- Gray Marker – Go to the store and climb the ladder to the highest flooring. On the left wall is a translucent truss that results in the attic. It is standing within the attic.
- Plaid Marker – Go to the store and climb the ladder to the highest flooring. The largest crate has a walk-through lid. The marker hides inside.
Hard Marker
- Ceramic Marker – Talk to the Yellow Marker and inform it that you’ve met one in all its ancestors. Select Primrose Marker. It will take you down a set of stairs to see a map. Go again up the steps and contact the Ceramic Marker. It will explode into items. Find all of the items and the marker can be assembled on a crate.
Insane Marker
- Sunburnt Marer – Go to the forest and stroll up the gray staircase. To your proper is a stump that connects to the timber through a vine. Walk throughout that vine, after which the second to make your method to the hill on the opposite aspect. Walk to the damaged cobblestone items. You can be transported to the sky. Try to land on the store’s roof, the place the marker is laying.
Mountain
The mountain is well identifiable because of its dimension. It is subsequent to the cave and the forest.
Easy Markers
- Big Orange Marker – Climb the ladder and enter the mountain. Touch the 2 eggs in a nest to the left of the doorway. Touch them to be teleported to a different room. You should have the Baby Marker collected first earlier than you speak to the Big Orange Marker to gather it.
- Bone Marker – Climb the ladder however instantly flip left to comply with the rib cages. to the sting of the mountain. The Bone Marker is hiding in a single.
- Brown Marker – Climb the ladder and go to the eggs to the left. Keep going ahead and go into the compartment.
- Grass Marker – To the left of the ladder are two grass patches. Walk all around the bigger one till you discover it.
- Goat Marker – Climb up the ladder after which go to the left the place there are extra ladders. Climb these ladders and you must be capable to see the marker somewhat increased up. Climb the third set of ladders to assert it.
Medium Markers
- Capless Marker – Use the ladders to move across the again of the mountain. The marker sits on the mountain’s base.
- Cork Marker – On the fitting aspect of the mountain, nestles between two outcrops. Easily seen for those who stroll round with out climbing the mountain first.
- Pink Marker – Keep utilizing the ladders to climb up the mountain. The Pink Marker sits on a picket platform fairly excessive up. You will encounter it close to the highest, earlier than the snow ranges. Practically unavoidable if climbing up appropriately.

- Rainbow Marker – Climb to the highest of the mountain, however earlier than you attain the snow ranges, simply after strolling previous the Pink Marker, as a substitute of leaping up, you drop right down to the small picket platforms above the spike rocks that can kill you. Complete the perilous impediment course. The marker can be on the finish.
Hard Marker
- Rockslide Marker – Climb the primary couple of ladders and stroll to the sting of the mountain until you see a stick of dynamite. Explode it. You can be positioned again on the foot of the mountain and must climb again to that spot, however now with rocks falling from the sky. If you die, the rocks is not going to reset and you’ll maintain attempting to get it. Go again to the place the dynamite was, stroll via the outlet, and you’ll declare the marker to cease the rocks.
- Aurora Marker – Climb to the very high of the mountain and climb up the very high pine tree. There is a truss that leads as much as an obby. The marker waits for you on the finish.
- Ivory Marker – Climb the mountain and wrap round it till you discover a small cave. Walk via it. You should parkour across the fringe of the small cavern.
- Paper Marker – Go to Bone Marker and zoom out to take a look at the sting of the map. There can be a walk-through wall you will need to drop off and land in. It is distinguishable by the way in which it appears to be like misplaced with the partitions round it.
- Shadow Marker – Climb the mountain and wrap round it till you discover a small cave. Walk via it. Jump to the primary outcrop on the sting of the wall however drop to a platform beneath. It is within the shadows, seen solely by its purple eyes.
- Ski Marker – Climb to the highest of the mountain and discover the planks. Interact with them a number of instances (maintain spamming them). They will explode right into a ramp. Go down the ramp. Ski Marker will then be ready atop the mountain for you.

Insane Marker
Mountain Keyboard Room
To get right here go contained in the mountain and stroll via the extremely darkish arch with picket beam assist and two lanterns neighbouring it.
Easy Marker
- Black Marker – Literally simply standing there.
Hard Marker
- Evil Marker – kind ‘INVERT’ into the keypad and a secret compartment will open.
Insane Marker
- Teapot Marker – kind ‘MRMARKERMAKER’ into the keypad and a trapdoor will open.
Extreme Marker
- Cough Drop Marker – kind ‘HILLROCK’ three separate instances. (don’t kind in ‘HILLROCKHILLROCKHILLROCK).
Snow Biome
This biome is next to the abandoned city and next to the shop. It is characterized by the house and snow.
Easy Markers
- Explode Marker – To the right of the house is a button with a sign that says ‘die button’. Click the button.
- Hanging Marker – Go into the home atop the hill. Walk to the highest flooring. It is hanging from the ceiling.
- Magenta Marker – Go into the home atop the hill. Walk to the highest flooring. Go into the lavatory.
- Snow Marker – In entrance of the tree to the fitting of the home’s hill. It can be mendacity on the ground.
- Snowman Marker – As you stroll into the snow biome from spawn will probably be there subsequent to the white tree.
Medium Makers
- Flamingo Marker – There is a walk-through flooring tile between the die button and the hill.D Drop via it.
- Mint Marker – Go behind the hill with the home and stroll alongside the rocky ridge. There can be a walk-through compartment.
- Transparent Marker – There is a clear field on the fringe of the biome with a marker in it. At the very left of the entrance wall is a walk-through wall. You should maintain strolling via the invisible partitions contained in the field. At the tip, you will need to leap via an invisible gap within the invisible wall.

Hard Markers
- Jumpscare Marker – There is an obby in the course of the biome. Start doing it and get midway. Upon activating the midway checkpoint, it should spawn in behind you.
- Obby Marker – Complete the obby in the course of the biome.
Insane Markers
- Couch Marker – Find 4 different folks. Everyone should go to the home atop the hill and 5 gamers should sit in one of many couches.
- Medium Stone Grey Marker – Go to the sting of the map between the deserted metropolis and the snow biome. Looking down will present a small gray platform. Jump down. Complete the obby to get the marker.
Extreme Markers
The Dimension of Darkness
This is a boss combat dimension. You can get to it by following the steps in Dark Markey’s article.
Markerous Marker
Space
To go to house, you will need to first go to Mars. At the sting of Mars is an arrow pointing down off the map. Drop down there and you’ll enter a hub for all of the celestial places.
Medium Marker
- Space Marker – It is standing proper subsequent to the place you spawn in.
Hard Marker
- Comet Marker – Wait in house till a fortunate comet seems. Interact with it to teleport to a different room.
Mars
Go to the manufacturing unit and drop via the field on the finish of the primary conveyor. There is a rocket ship within the nook. Touch it.
Medium Markers
- Martian Marker – Go to the signal on the fringe of the map and switch round. It is mendacity down behind a mound.
- Oil Marker – Climb atop the rocket subsequent to spawn and undergo the gray cone.
- Rocket Marker – This marker is supporting the rocket. Touch the bottom-most level of the rocket.
- Star-ker – Go into the constructing on the different finish of the biome. Walk via the hall to the left or proper to stroll right into a room with the marker suspended.
Hard Marker
- Nebula Marker – On the floor of mars is a tall mound. Climb it to the highest.
Insane Markers
- Black Hole Marker – On the floor of mars is a cave with two buttons resulting in the doorway. You should flip the facility off (by stepping on the blue button) and stroll inside. You should make it to the opposite finish with the Black Hole Marker to assert it. You can apply strolling with the sunshine turned on however the marker can be locked behind lasers.
- Plasma Marker – On the floor of mars, stroll over to the constructing. Slip via the unusual staircase main as much as it to fall right into a room with a laser grid guarding the marker. Get previous the lasers (trace – persist with the very left for a neater time).

- Stardust Marker – Collect the wrench within the deserted metropolis (high flooring on a shelf of the home behind the clock tower to the fitting) and make your approach again to mars. Go into the lab and go into the fitting hall. Interact with the vent to open it. Head inside and full the obby.
Extreme Marker
Void
To get right here, go to house. Find the purple spinning entity within the fringe of the ground labeled ‘???’. Interact with it.
Hard Marker
- Void Marker – Enter the maze and full it.
Insane Markers
- … – Near the tip of the maze, you’ll fall down via the ground.
- Inverted Marker – Hidden within the maze via a translucent wall.
Moon
Go to house and discover the moon. Interact with it to get teleported right here.
Hard Markers
- Cheese Marker – Standing subsequent to spawn atop a few rocks.
- Moonstone Marker – Find a crystal in a gap alongside the sting of the map. Climb one of many spires and go subsequent to the microwave to place the crystals in. Activate the panel. A gap can be blown into the opposite mountain. Go via to seek out the marker.

Insane Marker
- Sus Marker – Climb the tallest spire and contact the spinning crewmate. You can be teleported to a cafeteria with a marker on the finish.
Gravity Laboratory
Go to house and work together with the gravity laboratory.
Hard Marker
- Viridian Marker – Make your approach via the primary three buttons and flips. The third time you flip you’ll land subsequent to a button. Press it. Then make your method to the following button. During that flip, as you fall, transfer your character to the fitting to land on the opposite aspect of the glass division. Press that button. Then press the following button. The marker’s platform can be below you, however remember to transfer your character in the direction of it else you’ll fall into the abyss.
- Vitellary Marker – Make your approach via the primary three buttons and flips. The third time you flip you’ll land subsequent to a button. Press it. Then make your method to the following button. During that flip, as you fall, transfer your character to the fitting to land on the opposite aspect of the glass division. Do not press the button. Instead, stroll down on high of the glass panel. Drop beneath and you’ll land on the marker’s platform.
Whimsical Star
Go to house and work together with the whimsical star.
Hard Marker
- Rainbow Road Marker – Complete the working course.
Washable Kingdom
The Washable Kingdom is accessed by going to the clocktower. Behind it’s an invisible truss used to climb up onto it. Go round to the entrance of the clocktower then and climb the second invisible truss. You can be teleported to the washable kingdom upon doing so.
Castle Keep
Castle Keep is the massive fort in entrance of spawn.
Easy Markers
- Archer Marker – To the fitting of the fort.
- King Marker – Go into the fort and take the primary proper.

Medium Marker
- Cobblestone Marker – Walk to the again of the fort. There can be credit on the sting of the map. Walk alongside the small cobblestone ridge that can take you to an invisible wall.
Hard Markers
- Knight Marker – Walk via and go up the steps. Go up the highest proper tower and defeat the marker in fight.
- Wizard Marker – Go via the walk-through wall below the steps contained in the fort. It is ready for you there.
Insane Marker
Market
This biome is to the left of spawn.
Medium Marker
- Primrose Marker – Standing in one of many stalls. Just contact it.
Hard Markers
- Merchant Marker – Talk to the marker out there stalls and accumulate the ten cash scattered across the map. Return again to him.
- BFDI Marker – Go to the sting of the market and zoom out to look below the map. Its cap peeks out from the underside.
Periwinkle Field
This is the small discipline you’ll spawn in.
Easy Marker
- Periwinkle Marker – Lying down in a mattress of flowers.
Medium Marker
- Princess Marker – Inside of a bush to the left.
Hard Marker
- Flytrap Marker – Climb the invisible truss subsequent to the massive tree within the discipline and leap on the venus flytrap. Complete the obby.
Fantasy Forest
This is the blue forest to the left of the fort.
Easy Marker
- Bluegrass Marker – Go to the highest proper nook, subsequent to the sting of the map and chateau. It is on the ground.

Hard Marker
- Bluish Grey Marker – Climb the invisible truss that leads you to the highest of the tree within the high proper nook of the map. Complete the obby of invisible platforms. The marker is atop a tree.
Insane Marker
Swamp Biome
This biome is to the fitting of the periwinkle discipline.
Easy Markers
- Firefly Marker – Jump on a lillypad on the finish of the swamp to land on a tree with the marker on it.
- Mud Marker – To the fitting of the biome is a mound of mud. It is mendacity in it.
Medium Markers:
- Lilypad Marker – Step on the flower on one of many lily pads.
- Mushroom Marker – At the closest pond to spawn, drop via it to fall on a platform below the map. Jump over to the marker.
Extreme Marker:
- Potion Marker – Walk up via the tower. Interact with the cauldron after which zoom out to see the substances. They will mild up in a sequence. Interact with the substances within the order they lit up. They will all flip inexperienced for those who get the sequence appropriate. Do this 5 instances in a row and the marker will seem.
Dragon Cliff
This is the mountain subsequent to the fort and the swamp.
Easy Markers
- Dragon Marker – Touch the dragon on the backside of the cave, subsequent to the doorway to the foliage dungeon.
- Torch Marker – The first torch within the cliff is definitely this marker.
Hard Marker
- Ice Marker – Walk up the slope of the cliff and zoom out. Find the crack within the wall. Jump off the cliff and land contained in the ice gap.
Insane Marker
Extreme Markers
Difficulty Chart Obby
Walk over to the Mountain keyboard Rooms and kind in ‘DIFFICULTY’ the place you may be teleported right here.
Medium Marker
- Serenity Marker – As quickly as you spawn in, stroll instantly backwards. You can be taken to a temple the place the marker waits.
Hard Markers
- Killbrick Marker – Jump your method to the medium zone. The proper aspect of the tower is walkthrough. You should leap across the wall and land on the very skinny platform. You can zoom out and manipulate the digital camera to make this simpler to see and navigate. Once there, parkour your approach over to the marker.
- Runner Marker – Make your method to the problem arch (the fourth one in). To the fitting of the arch can be a small sq.. Jump on it after which stroll alongside the lengthy platform.
Markerous Markers

It’s a secret…
To get entry to this realm, kind in ‘no arg here sorry’ into the terminal on the baseplate.
Unobtainable Marker
- Chomik Marker – Squeeze via a niche at one of many corners and do one of many obbies to the highest. Find the 15 mini-chomik badges.
Other
These markers are somewhat stranger and don’t precisely fall right into a setting…
- Technical Marker
- Forgorker – kind the cranium emoji into chat.
- Chomik Marker – You should play Find the Chomiks to get this marker. It is discovered within the blocky zone contained in the fortifications. Grab the important thing, speak to the marker and full the obby. Behind the throne can be a cage with this marker inside. Open the cage and accumulate it.
- Catzo Marker
- Greedy Marker – Click on the donation menu, to the underside proper a picture of the Greedy Marker will seem. Click on it
There you could have it, the complete checklist of all markers within the recreation and tips on how to get them. Have enjoyable!
Keep a watch on Gamer Journalist for extra gaming and Find the Markers content material.
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