How to Beat Shiver in Splatoon 3 Hero Mode

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Image by way of Nintendo

Considering they’re probably the most well-known (or maybe notorious) types of marine life, it’s form of stunning how little we’ve seen of sharks in Splatoon to date. That’s formally modified as of Splatoon 3 in probably the good means it probably might have: throughout a boss combat. Here’s tips on how to beat Shiver in Splatoon 3 Hero Mode.

How to Beat Shiver in Splatoon 3 Hero Mode

Shiver is the third boss of Splatoon 3’s Hero Mode. Much like her ally Frye, Shiver doesn’t combat with Inkling or Octoling weapons. Her weapon of alternative is her gigantic pet, Master Mega the shark. Hope you haven’t watched Jaws these days.

When the combat begins, Shiver will trip Master Mega in a circle across the stage. Occasionally, they’ll dive below the ink and rapidly flip as much as let free a large slash of ink. Additionally, they could dive below the stage and begin homing in on you, leaping as much as take a chunk after getting below you. Finally, if Master Mega pauses on the rim of the stage for a second, he’s going to cost instantly at you. If you’re fast, you may throw Smallfry or a Sub Weapon into his mouth, leaving him shocked on the stage for a couple of seconds. During this time, in addition to whereas they’re circling, and for a couple of moments after the chunk assault, you may constantly shoot at Master Mega to ink him up. When he’s totally inked, he’ll buck Shiver onto the stage, the place you may splat her.

Related: All New Idols in Splatoon 3

For the second part, Shiver and Master Mega will begin by lowering the scale of the stage. After that, they’ll lob a couple of extra tail blades at you earlier than swimming into a big twister of ink. They’ll bounce between a number of completely different tornados to disorient you earlier than letting free a strong beam of ink down the center of the stage. Master Mega will likely be drained for a second after this, so lob a Sub Weapon into his mouth to stun him once more. That stun must be simply lengthy sufficient to ink him fully, exposing Shiver for one more splatting.

Image by way of Nintendo

For the ultimate part, Shiver and Master Mega scale back the scale of the stage yet one more time and start circling once more. Because the stage is smaller, they’ll transfer quicker, and their tail blades will come out faster, so preserve them in your line of sight. They’ll swim right into a twister once more, bounce round a bit, then hearth off one other ink beam. Don’t stand nonetheless, although, as a result of this time Master Mega will hearth off three ink beams proper after one other earlier than taking a breath. Once once more, launch one thing into his mouth to stun him and ink him up. Because the stage is so small, he’ll get again to the water earlier than you may ink him totally, so simply blast him whereas they’re circling or wait for one more stun probability. Either means, when Master Mega is totally inked, splat Shiver for the final time.

Shiver and Master Mega will withdraw after their defeat, leaving you to assert the second piece of the unusual machine.

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