How the COVID-19 Pandemic Impacted God of War: Ragnarok
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God of War: Ragnarok’s manufacturing was impacted considerably by the COVID-19 pandemic, in response to a new video by Sony Santa Monica Studio. According to Ariel Angelotti, Senior Producer for Narrative, they have been taking pictures footage for Ragnarok as late as every week earlier than the lockdowns started in March of 2020.
“I remember being on and off that set, running back to the office and having to talk to studio leadership about what was going down, and how this was going to impact us moving forward,” Angelotti stated. “And those were trying times.”
It’s the character of the enterprise to work immediately with actors for movement seize. Especially within the case of God of War: Ragnarok. But, in response to Jodie Kupsco, Supervising Dialogue Designer, they have been pressured to train distinctive strategies of adaptation to make sure security was prioritized alongside high quality.
“We had some actors stand in for other characters,” stated Angelotti. “Actors who were already core to one of the scenes might just be able to play a background character in another scene, to be able to avoid a situation where too many people were on set on any given day.”
Angelotti goes on to elucidate that they sought to keep away from compromising God of War: Ragnarok’s story because of these newfound limitations.
“There were no cinematics that we changed. We still have the same characters in them in the final game, we just had to get a bit creative with how we shot the content.”
Because the pandemic has stretched so long as it has, Kupsco defined, the actor who portrayed Kratos’ son Atreus skilled voice adjustments within the time since manufacturing started.
“His voice changed dramatically throughout the several years on this title,” Kupsco stated. “We had to go in and even out that performance so it sounds like it took place over a short period of time.”
Related: Live-Action God of War Series within the Works at Amazon
God of War: Ragnarok is ready to launch November 9, 2022. It was initially introduced in 2020 with plans to launch in 2021. It will likely be accessible for each the PlayStation 4 and PlayStation 5.
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