Final Fantasy 16 takes an odd bit of inspiration from Marvel vs. Capcom 2
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Although it is obvious that Devil can cry has had a great influence on final fantasy 16It seems that Marvel vs. Capcom 2 was also a source of inspiration.
In just a few days, we’ll be in the launch month of Final Fantasy 16, as the recent launch trailer shown at PlayStation Showcase reminded us. Gameplay-wise, it seems to obviously stay within the real-time action combat realm, just like its predecessor 15, and with Ryota Suzuki, designer of Devil May Cry 5, it’s clear what kind of combat style he’s going for. the game. . Interestingly, however, according to Suzuki, the game is also inspired by a particular feature of another game Suzuki worked on: specifically, the assist feature in Marvel vs. Capcom 2.
Suzuki recently spoke with game informerwhere he shared how exactly Marvel vs. Capcom influenced Final Fantasy 16. “Actually, there’s something from Marvel Vs. Capcom 2 that we took and put in Final Fantasy XVI, and that’s, as you may or may not know, in Marvel Vs. Capcom 2, we had the Assist system on the one you could give orders to your partner in battle,” Suzuki said.
“And by implementing that system, we were able to create the feeling that not just one on one, but multiple people fighting at the same time to create this very frenetic battle system. We brought some of that knowledge to create the system with Torgal. [Clive’s companion dog that can be commanded in battle to do different things] and being able to command the pet where you are alone but still working together.”
While in Marvel vs. Capcom 2, using an assist character means your chosen fighter can’t perform, that part of the feature was removed in 16, meaning you as Clive can fight alongside Torgal without interruption.
It looks like Final Fantasy 16 is shaping up incredibly well so far – our own Alex recently got down to business ahead of an upcoming demo, recommending that everyone should give it a try.
Final Fantasy 16 is out June 22 on PS5.
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