Final Fantasy 16 had a helping hand from PlatinumGames and the team behind Kingdom Hearts
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It turns out that final fantasy 16 got a helping hand from both PlatinumGames and the study behind kingdom hearts during its development.
Final Fantasy 16 is obviously leaning incredibly into the action genre, which came as no surprise when Devil May Cry 5 designer Ryota Suzuki was revealed to be on combat directing duties. Now, as part of a celebration stream leading up to the release of Final Fantasy 16, it has been revealed that both PlatinumGames and the team working on Kingdom Hearts were involved in the development process for the latest installment in the JPGR series.
PlatinumGames President and CEO Atsushi Inaba shared a video message as part of the livestream, saying, “PlatinumGames had the opportunity to develop a part of Final Fantasy 16. We’ve never had the experience of working on a title before. this way”. , so he certainly caught us off guard when he first approached us. But the development staff, including myself, were very excited about this opportunity, saying things like “it’s Final Fantasy” and “we’ll never get another chance to work.” in Final Fantasy’. So we gladly accepted this opportunity and made it happen.”
Inaba also shared that Takahisa Taura, director of Astral Chain and designer of Nier: Automata, “led the development staff and team on the PlatinumGames side.”
In addition to this, Kingdom Hearts 4 co-director Tai Yasue also shared a video message talking about how his team was involved, saying, “I’m happy to announce that the Kingdom Hearts development team was in fact involved in the development. Final Fantasy 16. We joined forces in battles and such, but to be honest, it was a surprise when we were initially presented with the idea… I mean, even if it comes from Naoki Yoshida, the man with an asteroid named after him. ., we were thinking of politely declining.
“That said, as we learned more about the game’s plan and story, the entire team wanted to make this work, no matter what. Although it was a crazy undertaking, there was ultimately something to be gained through development.”
Producer Naoki Yoshida noted during the stream that he couldn’t share which specific parts of the game both studios worked on, but once the game is actually out, he’ll share who worked on what.
Final Fantasy 16 is finally coming out (June 22, to be precise), but you can already get a taste of it with a two-hour demo that just dropped today.
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