Crisis Core Reunion couldn’t have been a cloud version because of “high expectations” from FF7 Remake fans

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According to Crisis Core Meeting’s producer, the game couldn’t have been just a cloud version because Final Fantasy 7 Remake fans have “high expectations.”

Yes, this is admittedly an odd comment, but it seems that producer Yoshinori Kitase is referencing the original PSP version of the game. “If the original hardware of a game is no longer manufactured, it can be difficult to play the title. Crisis Core is an example of that,” Kitase explained in a PlayStation Blog Interview.

“Of course, it would be possible to use cloud technology to play the game with its original specifications, but the truth is that after Final Fantasy VII Remake, fans have higher expectations regarding graphics. So, I think it is definitely worth the It’s worth remastering the game.” for current generation platforms to meet these expectations.”

Kitase seems to be hinting that the only other alternative would have been to let players play the game via a cloud version, but it’s entirely possible to play other PSP ports without doing so. It’s also weird because co-producer Mariko Sato notes that the team “originally considered porting the graphics unchanged, but there were a lot of things we were concerned about when we brought the original version to the big screen.”

Sato goes on to point out that they ultimately decided to update the graphics to try and achieve a look similar to Final Fantasy 7 Remake, which for the most part seems like it’s doing it successfully.

In general, it seems that the game is going well, with VG247 practicing it in September. While the graphics are pretty impressive, Alex Donaldson noted that being a PSP game becomes more apparent in some of the animation, though overall it makes for an attractive remaster.



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