Blizzard just can’t stop changing elite enemy density in Diablo 4’s dungeons

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Once you finish the Diablo 4 campaign and reach level 50, the game starts to get more and more complicated. You’re in the honing stage of building at the moment, so you’ll want to earn Paragon Points and level up as quickly/efficiently as possible.

Players have found that dungeons are the best way to do this, due to the density of enemies compared to just wandering around the open world. But not all dungeons are created equal, which is why players have listed the ones that offer the best XP.

At least, that’s how it has been.

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Once you get to the end of the game, the open world (seemingly) becomes useless.

Because the density of elite enemies varies from dungeon to dungeon, there are effectively dungeons that are “worse” than others in terms of XP payouts. Blizzard initially began to respond quickly to these discoveries by nerfing each dungeon individually.

Now, however, the developer is standardizing the density of elite enemies across all dungeons, which means you should no longer have one that is more efficient to run than others. This change was implemented in the June 13 reviewwhich also made two balance adjustments to the barbarian legendary skins.

Aspect of Edgemaster should no longer apply its bonus to Whirlwind of Barbarians. The Berserk Ripping Aspect was also used, along with Barbarian’s Two-Handed Sword Expertise, to deal massive damage, that has been fixed as well.

The update also brought a couple of miscellaneous bug fixes, one that caused the World Tier 3 quest to spawn before meeting the requirements, and another that was messing up level scaling in the Dilapidated Aqueducts event.

For more information on Diablo 4, why not visit our hub? For everything else, there is the Dibalo 4 mega guide.



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