Best Perks for Scooby Doo in MultiVersus
[ad_1]

In a wierd, nearly multiversal flip of occasions, Norville Rogers, also referred to as Shaggy, has entered the MultiVersus enviornment! It appears unusual that he wouldn’t be joined by his trustworthy canine companion, the one, the one, Scoobert Doo. But, if a collection of leaks are to be believed, the large brown mutt may really be on his manner! If so, he’ll be the third character from the Scooby Doo canon, and solely the third canine.
Is Scooby Doo Coming to MultiVersus?
If a report by Cartoon Network UK is to be believed, sure. Back in May, there was a trailer for MultiVersus posted to YouTube, and supposedly, the outline of the video included a listing of characters. Among them was Scoobert himself. Now, it ought to be famous that, based on Tony Huynh, co-founder of the developer, Player 1st Games, this was an error. It has since been corrected to take away Scooby’s title.
So, as of writing, Scooby will not be — formally, anyway — coming to MultiVersus. But, among the many attainable contenders to be added at a later date, it is smart for the Great Dane to at the least be thought of!
Scooby’s Potential MultiVersus Perks
Let’s interact in a thought experiment. If Scoobert had been to be added to MultiVersus, what sorts of perks can be accessible? In this instance, we’ll be utilizing Shaggy’s present perks as a template, as I imagine the 2 characters can be carefully associated, very similar to how Donkey Kong and Diddy Kong are in Super Smash Bros. Ultimate. If and/or when Scooby is added to the roster, we’ll replace this piece to be extra particular.
Shaggy’s signature perks embody One Last Zoinks, which will increase his rage after he passes 100 harm, and Hangry Man, which permits him to cost his rage at the price of consuming his outfitted sandwich. So, if Shaggy’s perks each contain consuming, likelihood is, at the least one in all Scoob’s does, as nicely.
I think about that one in all Scooby’s perks would contain teaming up with Shaggy in some capability. Perhaps they might make it in order that, if Shaggy equips a sandwich and throws it at Scooby, the Scooby participant will robotically eat it, thereby decreasing their general inflicted harm.
As for a second transfer, I like the concept that, given Scooby is a infamous coward, working away from the nexus level of a battle — i.e., the place the motion is — would improve some stats for the Scooby participant. I’m not positive particularly the way it’d work inside the recreation itself, however I believe that’d be a cool meta-function.
For extra on MultiVersus, persist with Gamer Journalist.
[ad_2]
Source link