Apeirophobia Update 3 (Levels 13 — 16) Guide & Walkthrough

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Apeirophobia Level 13
Image via Polaroid Studios

I didn’t get out of reality… again. Has been months since last apeirophobia to updatebut it is an honor to say that the drought has Finally term! On October 20, the game was updated with four new Backrooms levels: the fun rooms, the power station, The ocean of the last frontierY crumbling memory.

As you play through these levels, you might be wondering how anyone could beat some of these. with friendsand much less only. I can relate – the only reason i made it it was because I joined a team of nine other people and let them take me. so you are surely Not only. Let us show you how to complete this latest batch of levels while we wait for Polaroid Studios to release the next batch.

How to survive level 13 in Apeirophobia

Apeirophobia Level 13
Image via Polaroid Studios

Welcome to the Funrooms. Level 13 is based on Level Fun from the Backrooms Fandom Wiki. It manifests itself as a playground for children, with balloons, colorful slides and party decorations. littering the walls. I hope you enjoyed the entityless levels, because there are there’s no such thing in this update. But, fortunately, the entity here is not a serious concern… even.

In this initial phase, your goal is to to find and activate a series of star-shaped wall panels. They’re not too hard to find, but you’ll need to explore every nook and cranny of the starting area until you find them all. You May hear creepy noises, but in the majority In these cases, the entity is not activated until you have activated each of the star panels. But that leads us to discuss the entity of this level.

party animal’s wrath

It is invisible. To see the partygoer – what is the oh so misleading name for this abomination — you need to press the “Z” key and activate your camcorder. I didn’t know until this level that we had a camcorder, but once it’s on, you can switch back and forth with the right mouse button. I hate to be the bearer of bad news, but this entity can only be seen using the camcorder.

Think of it like the Weeping Angels from Doctor Who or SCP-173 in that the partygoer won’t move while looking at it. He will only move once you’ve turned your back on him, which means as soon as you hear his monstrous footsteps approaching, you should turn and face him until you’re far enough away (or, preferably, until you have turned a corner). It becomes a pain when you consider the objective of the second half of this level, which is to navigate the painfully intricate floor plan Y find three teddy bears.

But that is not all! Let’s say you are able to find all three bears without succumbing to the wrath of the partygoers. If so, you will need to locate the level’s exit, which is a blue door located in one of the large party rooms.

I wouldn’t wish Funrooms on my worst enemy.

How to survive level 14 in Apeirophobia

Apeirophobia Level 14
Image via Polaroid Studios

If you expected a pardon, Keep waiting. Level 14 is another incredibly annoying level, mainly thanks to its maze-like quality that makes it very easy to get lost. Your goal, to find a screwdriver and bolt cutter so you can cut the wires in the nearby electrical box, is not that annoying. It is when you consider that these items may be in none of the corridors or rooms that becomes painful.

To make matters worse, the entity this time is a Stalker. I am tempted to say that this makes this level a little less annoying than the Funrooms. But, only if you are not tackling this level alone. If you get caught by the Stalker, it won’t kill you, it will just raise the… very annoying – Alarm system. If you can find the room with the alarm controls, you can turn off the siren, but if you get caught while the siren is on… turn off the lights.

So, navigate through the maze-like area, find the screwdriver and wire cutters while avoiding the Stalker. As soon as you’ve found both, head back to the spawn point and cut the wires at the electrical box. Each wire cut will activate the siren, so just cut them all and then run into the newly opened room. Find the computer, type “y” and then book it at the door that serves as the level’s exit. It might be to your advantage to bring some friends. or recruit some randos — because doing this alone seems like absolute misery.

How to survive level 15 in Apeirophobia

Apeirophobia Level 15
Image via Polaroid Studios

OK, so this is probably the easiest level in the game (so far). You appear in an inflatable boat, chased by a enormous entity known as Kameloha. In this level, the main objective is to stay as far ahead of the Kameloha as possible. Keep your boat afloat by patching holes as they appear and repairing the engine every time it breaks down. If you can stay on top of everything for long enough, you’ll automatically move on to the next level. If not, Kameloha will make sure you have a bad moment.

How to survive level 16 in Apeirophobia

Apeirophobia Level 16
Image via Polaroid Studios

Polaroid Studios heard that you liked level 0, so they covered it in black slime and made it level 16. To complete this level, you will need to: one more time — find the vent and crawl through it. If you have the level 0 skin memorized, unfortunately you will have to find an alternative route. I’m sorry to inform you that the vent you used to escape from earlier has… you guessed it – has been blocked by black slime.

But don’t get too comfortable: you’re stuck with a Warped Howler as an entity of this level. If you can get to the correct vent (which appears to be in the northwest corner of the map), go through the traps and enter the glowing door to complete this level. Unlike level 12, there are no clues as to what level 17 will offer, so we’ll just have to wait for more information.

For more on Apeirophobia, including a walkthrough of levels 0-6 and one of levels 7-12, follow along with Gamer Journalist!

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