All Characters in Moonbreaker – Gamer Journalist
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Any time gamers scour The Reaches for glory, they’ll want an expansive crew of miniatures to pick out from. Moonbreaker accomplishes this by having an unlimited quantity of characters (in any other case generally known as items in-game) for all various kinds of playstyles. Each unit has its place on one of many many moons and within the cultures harbored on these rotating house balls. Units are separated into three differing kinds: captains, crew, and executives. A roster will encompass 10 crew items and 1 captain. Due to bosses not having any playability exterior of combating in opposition to them within the PvE mode, this text is not going to be masking these items. Deploying items from the bridge, utilizing unit abilities, and replenishing items on the bridge from the reserve all use cinder. An in-game useful resource that the participant collects initially of each flip.
All Characters in Moonbreaker: Captain items
Captains are the proverbial king piece of the Moonbreaker chess board. Boasting essentially the most distinctive and game-changing abilities, eliminating the opposing crew’s captain is all it takes to win. The foremost danger of a captain is realizing when to take a struggle, and when to drag again earlier than it’s too late.
Astra – Methedori
- Culture – Methedori
- Attack Type – Ranged
- Base Damage – 1
- Health – 20
- Unique Abilities:
- Captain
- Airborne
- Inspire – Reinforce when Astra destroys a crew.
- Unit Abilities:
- Boost Morale – Cost: 1 Cinder
- Permanently scale back the price of a random crew unit on bridge by 2.
- “Into the Breach!” – Cost: 2 Cinder
- Remove surprised from unit.
- Boost Morale – Cost: 1 Cinder
From the moon of Methedor, despite the fact that Astra is simply 12 years outdated she has confirmed to be a formidable foe on the battlefield. Storming the enemies together with her companion creature and long-time good friend Furg, Astra brings a plethora of talents to assist her buddies and develop a plan. Both of her unit talents can hand the participant a much-needed reprieve from enemy assaults.
Extilior – Methedori
- Culture – Methedori
- Attack Type – Melee
- Base Damage – 2
- Health – 20
- Unique Abilities:
- Captain
- Rally – A random ally inside vary positive factors Shield of Hope when a rival is destroyed.
- Unit Abilities:
- Shield of Hope – Cost: 1 Cinder
- Reduce subsequent harm to unit by 1.
- Sword of Justice – Cost: 2 Cinder
- Deal 3 harm to all items inside vary.
- Shield of Hope – Cost: 1 Cinder
Extilior slices via their opponents with huge harm and tanky talents as well. Originally meant to be a senseless exterminator of life known as a ‘death bot’, Extilior has damaged free from their shackles and gained sentience. Joining the Methedori and turning into a revered chief is simply the tip of this metal-plated iceberg. Having the most important harm pool of any captains out the gate, Extiliors’ talents will help mitigate harm all whereas dealing a great quantity of injury again.
Zax Ja’kar – Smugglers
- Culture – Smugglers
- Attack Type – Ranged
- Base Damage – 2
- Health – 20
- Unique Abilities:
- Captain
- “Back off!” – Push goal on hit.
- Unit Abilities:
- Sleeper Mine – Cost: 1 Cinder
- Create Sleeper Mine. It takes one flip to arm
- Gravity Well – Cost: 2 Cinder
- Move items in an space collectively.
- Sleeper Mine – Cost: 1 Cinder
The loud-mouthed flashy Zax Ja’kar is the primary smuggler captain. Hopping moon to moon doing no matter he can to swindle, steal, and shoot his technique to the following job. He values his jobs a lot that even loss of life received’t cease him. Zaxs’ playstyle revolves round maneuverability. Coupled along with his talents that enable gamers to create house for his or her items, Zax Ja’kar brings plenty of early and late-game promise to a roster.
All Characters in Moonbreaker: Crew items
Unlike captains, crew items are foot troopers that assist present the principle presence on the map for a roster. Having 10 crew items per roster permits for synergies to be developed between the characters. Crew characters come geared up with a mix of distinctive talents and/or one unit capacity.
Aegys Defense Dome
Culture | Methedori |
Deployment Cost | 6 Cinder |
Attack Type | No Basic Attack |
Base Damage | N/A |
Health | 10 |
Unique Abilities | Energy Field – Damage to allies in vary is decreased by 1. |
Aegys Sentinel
Culture | Methedori |
Deployment Cost | 5 Cinder |
Attack Type | No primary assault |
Base Damage | N/A |
Health | 12 |
Unique Abilities | Armor, Immobile |
Unit Abilities | Flechette – Cost: 3 Cinder ————————————- Deal 3 harm to all items in space. |
Amplifier Bitol
Culture | Cholek |
Deployment Cost | 4 Cinder |
Attack Type | Melee |
Base Damage | 1 |
Health | 5 |
Unique Abilities | Scouting Intel – Allies in vary have +1 assault. |
Antios, Gauntlet
Culture | Methedori |
Deployment Cost | 1 Cinder |
Attack Type | Melee |
Base Damage | 1 |
Health | 6 |
Unit Abilities | Inner Energy – Cost: 2 Cinder ————————————— Gain +3 assault and firststrike this flip. |
Aria
Culture | Methedori |
Deployment Cost | 3 Cinder |
Attack Type | Ranged |
Base Damage | 2 |
Health | 6 |
Unit Abilities | Stillness – Cost: 2 Cinder —————————————– Gains +75% accuracy till she strikes or takes harm. |
Axl Pyro
Culture | Smugglers |
Deployment Cost | 3 Cinder |
Attack Type | No primary assault |
Base Damage | N/A |
Health | 6 |
Unit Abilities | Fire Flamer – Cost: 1 Cinder —————————————– Deal 2 harm to all items in space and burn them. |
Beatris, Enforcer
Culture | Methedori |
Deployment Cost | 2 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 7 |
Unique Abilities | Slow, Armor – When it assaults, it damages all items in a line behind goal. |
Blindsider Eztli
Culture | Cholek |
Deployment Cost | 2 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 6 |
Unique Abilities | Cornered – Gain +2 assault and Fast when you don’t have any Cinder. |
Broken Vengeance
Culture | Smugglers |
Deployment Cost | 4 Cinder |
Attack Type | Ranged |
Base Damage | 3 |
Health | 7 |
Unique Abilities | Revenge – Immediately assault any Crew that damages Broken Vengeance. |
Chuck & Co.
Culture | Smugglers |
Deployment Cost | 4 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 8 |
Unique Abilities | Armor |
Unit Abilities | Toss It – Cost: 1 Cinder ————————————— Throw unit and deal 1 harm to it. |
Crankbait
Culture | Smugglers |
Deployment Cost | 3 Cinder |
Attack Type | Melee |
Base Damage | 1 |
Health | 9 |
Unique Abilities | Fast |
Unit Abilities | Grappling Chain – Cost: 1 Cinder ———————————— Move unit in direction of Crankbait. |
Crosshair
Culture | Smugglers |
Deployment Cost | 4 Cinder |
Attack Type | Ranged |
Base Damage | 3 |
Health | 8 |
Unique Abilities | Perfect Aim – Attacks will all the time crit if she was in play and her goal didn’t transfer final flip. |
Deadeye
Culture | Smugglers |
Deployment Cost | 2 Cinder |
Attack Type | Ranged |
Base Damage | 2 |
Health | 6 |
Unit Abilities | Release Ozos – Cost: 1 Cinder —————————————- Give ranged ally +40% accuracy for two turns. |
Detonia
Culture | Methedori |
Deployment Cost | 2 Cinder |
Attack Type | No primary assault |
Base Damage | N/A |
Health | 8 |
Unit Abilities | Lob Explosive – Cost: 2 Cinder ————————————– Deal 2 harm to all items in space. |
Drumdancer Tlalli
Culture | Cholek |
Deployment Cost | 1 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 5 |
Unit Abilities | Battle Frenzy – Cost: 2 Cinder ————————————– Give melee unit Pummel for a flip. |
Fatetwister Tantun
Culture | Cholek |
Deployment Cost | 2 Cinder |
Attack Type | No primary assault |
Base Damage | N/A |
Health | 5 |
Unit Abilities | Season of the Hunt – Cost: 1 Cinder —————————————– Ally’s subsequent assault all the time hits OR rival’s subsequent assault all the time misses. |
Florio, Lancer
Culture | Methedori |
Deployment Cost | 5 Cinder |
Attack Type | No primary assault |
Base Damage | N/A |
Health | 8 |
Unique Abilities | Slow |
Unit Abilities | Bombard – Cost: 4 Cinder ————————————- Deal 3 harm to all items in space. |
Furia
Culture | Methedori |
Deployment Cost | 5 Cinder |
Attack Type | Ranged |
Base Damage | 2 |
Health | 8 |
Unique Abilities | Power Up – If Furia didn’t assault in a flip, take 1 harm and achieve +3 assault for the following assault solely. |
Jailbreak
Culture | Smugglers |
Deployment Cost | 4 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 8 |
Unique Abilities | Airborne, Lock-Up – Touching rivals are immobilized. |
Maximus
Culture | Methedori |
Deployment Cost | 1 Cinder |
Attack Type | Ranged |
Base Damage | 1 |
Health | 6 |
Unique Abilities | Rapidfire, Fleet Floated – Whenever Maximus damages goal, refresh its transfer. |
Micoani Thicket
Culture | Cholek |
Deployment Cost | 6 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 10 |
Unique Abilities | Poison, Slow |
Unit Abilities | Trap Prey – Cost: 2 Cinder ————————————— Move unit in direction of Micoani Thicket. |
Necahual
Culture | Cholek |
Deployment Cost | 4 Cinder |
Attack Type | No primary assault |
Base Damage | N/A |
Health | 7 |
Unique Abilities | Fast |
Unit Abilities | Evacuate – Cost: 2 Cinder ————————————— Return ally to bridge and totally restore it. |
Novian Bulwark
Culture | Methedori |
Deployment Cost | 6 Cinder |
Attack Type | Ranged |
Base Damage | 4 |
Health | 10 |
Unique Abilities | Armor, Entrench – When Novian Bulwark assaults, it completely positive factors +25% accuracy and motionless. |
Peacemaker Balam
Culture | Cholek |
Deployment Cost | 4 Cinder |
Attack Type | No primary assault |
Base Damage | N/A |
Health | 5 |
Unit Abilities | Sporepuff – Cost: 2 Cinder —————————- Stun rival crew for a flip |
Quetzalli
Culture | Cholek |
Deployment Cost | 5 Cinder |
Attack Type | No primary assault |
Base Damage | N/A |
Health | 10 |
Unique Abilities | Whenever an ally in vary has depleted motion, refresh it (5 time complete in a flip). |
Rickety Backfire
Culture | Smugglers |
Deployment Cost | 2 Cinder |
Attack Type | Ranged |
Base Damage | 3 |
Health | 5 |
Unique Abilities | Airborne, Deferred Maintenance – When it assaults, has a 70% likelihood to additionally harm itself and all items in vary. |
Savria, Safeguard
Culture | Methedori |
Deployment Cost | 4 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 8 |
Unit Abilities | Shield Barrier – Cost: 2 Cinder ————————————— Reduce subsequent harm to unit to zero. |
Shrapnel
Culture | Smugglers |
Deployment Cost | 4 Cinder |
Attack Type | Ranged |
Base Damage | 2 |
Health | 9 |
Unique Abilities | Shotgun – Can solely assault items in vary. Target all close by items when attacking. |
Snareling
Culture | Smugglers |
Deployment Cost | 3 Cinder |
Attack Type | Ranged |
Base Damage | 1 |
Health | 7 |
Unique Abilities | Sticky Mucus – When Snareling hits, immobilize goal for a flip. |
Stichy McPatchy
Culture | Smugglers |
Deployment Cost | 2 Cinder |
Attack Type | Melee |
Base Damage | 1 |
Health | 7 |
Unit Abilities | Nutrient Syringe – Cost: 2 Cinder ———————————– Restore 3 well being to unit. |
Switchback
Culture | Smugglers |
Deployment Cost | 5 Cinder |
Attack Type | Ranged |
Base Damage | 3 |
Health | 8 |
Unique Abilities | Fast |
Unit Abilities | Switch it up – Cost: 2 Cinder ————————————– Gain Rapidfire and sluggish for two turns. |
Taria, Arsenal
Culture | Methedori |
Deployment Cost | 2 Cinder |
Attack Type | Ranged |
Base Damage | 2 |
Health | 5 |
Unit Abilities | Seize Initiative – Cost: 2 Cinder ————————————— Give ranged unit Rapidfire for a flip. |
Tipu
Culture | Cholek |
Deployment Cost | 4 Cinder |
Attack Type | Melee |
Base Damage | 3 |
Health | 7 |
Unique Abilities | Digest – Whenever Tipu hits, completely achieve +1 assault and +1 well being. |
Tona Mystic Metzli
Culture | Cholek |
Deployment Cost | 5 Cinder |
Attack Type | No primary assault |
Base Damage | N/A |
Health | 6 |
Unique Abilities | Praise Cinder – At flip finish, restore 1 well being to your Captain for every unspent Cinder. |
Torian, Guradian
Culture | Methedori |
Deployment Cost | 4 Cinder |
Attack Type | Melee |
Base Damage | 3 |
Health | 9 |
Unique Abilities | Intercept – Torian, Guardian and the closest ally in vary are 50% tougher to hit. |
Toxoid
Culture | Smugglers |
Deployment Cost | 3 Cinder |
Attack Type | Melee |
Base Damage | 1 |
Health | 5 |
Unique Abilities | Airborne, Poison, Restores 1 heal on the finish of its flip |
Ursix Nectarvine
Culture | Cholek |
Deployment Cost | 4 Cinder |
Attack Type | No primary assault |
Base Damage | N/A |
Health | 8 |
Unique Abilities | Immobile, Healing Bloom – Restore 2 well being to allies in vary each flip. |
Ursix Scattervine
Culture | Cholek |
Deployment Cost | 2 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 2 |
Unique Abilities | Slow, Charge |
Unit Abilities | Growth – Cost: 2 Cinder ————————– Create Ursix Scattervine |
The prospects (very like this listing) are ever-expanding due to Unknown Worlds persevering with to replace the sport post-early entry launch. As reported by EuroGamer, builders Unknown Worlds have plans to launch new crew and captain items each 4 months. This not solely helps promote the potential longevity of the sport but in addition will increase variety in rosters. One can hope that new maps and relics will probably be included in a few of these updates as nicely.
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