Happy Follower in Cult of the Lamb
Screenshot through Massive Monster/Devolver Digital

Followers are the spine of Cult of the Lamb; with out followers, you wouldn’t be capable of handle your cult! Followers are indisputably necessary in Cult of the Lamb, however not all followers are essentially made equal on this recreation. All followers include their very own set of traits, normally with one good trait and one unhealthy trait (sometimes you’ll get a follower with two unhealthy traits or two good traits, nevertheless).

A follower’s usefulness depends on which traits they’ve; if a follower has a good good trait however a actually horrible unhealthy trait, it may imply hassle on your cult. Declaring doctrines and introducing Cult Traits could make sure followers slightly higher, however Cult Traits can solely achieve this a lot. This is an entire record of attainable follower traits in Cult of the Lamb to look out for throughout your playthrough.

All Follower Traits in Cult of the Lamb

Most follower traits in Cult of the Lamb might be gained naturally, by changing followers into your cult. There are, nevertheless, just a few good traits that may be gained by rituals or by declaring new doctrines; traits gained by this methodology are referred to as “Cult Traits” as a result of they apply to each follower in your cult. The Grass Eater trait, for instance, can solely be gained by declaring the Grass Eater doctrine at your temple, and applies to your entire cult’s followers. Here are all the accessible follower traits in Cult of the Lamb:

  • Sloth – Work and devotion technology pace are diminished by 10%.
  • Strong Constitution – Will heal 15% sooner when sick and when on mattress relaxation.
  • Cynical – 15% more durable to degree up.
  • Devotee – Gain extra Faith when delivering a every day Sermon.
  • Belief in Original Sin – Reduced lack of Faith when placing a follower in jail who will not be dissenting towards the cult.
  • Natural Skeptic – Immediately lose 10 Faith when recruiting a brand new follower.
  • Respect Your Elders – Gain 5 Faith when a follower reaches previous age in your cult.
  • Gullible – 15% simpler to degree up.
  • Zealous – Ignores Dissenters after they preach.
  • Coprophiliac – Gain 10 Faith when falling in poor health.
  • False Idols – Gain extra Faith when inserting a ornament constructing.
  • Terrified of Death – Lose 5 Faith when one other follower dies.
  • Sickly – Heals 15% slower when sick and on mattress relaxation.
  • Materialistic – Gain Faith when constructing higher sleeping quarters.
  • Prohibitionism – Increase work pace and devotion technology by 10% after the Brainwashing Ritual, however 50% likelihood of followers changing into sick after the ritual is carried out.
  • Naturally Obedient – Immediately achieve 10 Faith upon recruiting this follower.
  • Faithful – Generates devotion 15% sooner.
  • Belief in Sacrifice – Gain 20 Faith each time a follower is sacrificed.
  • Faithless – Generates devotion 15% slower.
  • Germaphobe – Lose 10 Faith when falling in poor health.
  • Belief in Absolution – Gain 10 Faith for on daily basis that begins and not using a follower in jail.
  • Sacral Architecture – Gain 5 Faith each time a brand new constructing is constructed.
  • Grass Eater – No Faith is misplaced when a follower eats a grass meal.
  • Against Sacrifice – Lose 5 Faith each time a follower is sacrificed.
  • Good Die Young – Gain 10 Faith each time an elder follower is murdered, sacrificed, or consumed, however lose 20 Faith if an elder follower dies naturally.
  • Immortal – Will by no means attain previous age.
    • This trait is unique to The One Who Waits.
  • Industrious – Increases work pace by 15%.
  • Cannibal – Gain 5 Faith when a follower eats a meal fabricated from follower meat.
  • Substances Encouraged – Gain 20 Faith when the Brainwashing Ritual is carried out.
  • Belief in Afterlife – Lose 5 Faith as an alternative of 20 when a follower dies (by any means).
Cult of the Lamb Mushroom Ritual
Screenshot through Massive Monster/Devolver Digital

Top 5 Best Follower Traits

  • Belief in Sacrifice – This trait is likely one of the finest follower traits in Cult of the Lamb. There comes a time in everybody’s playthrough the place they have to sacrifice a follower for the larger good; you don’t need your followers to start out dissenting each time you do what must be achieved. Unfortunately, this trait is likely one of the Cult Traits that may solely be gained by declaring new doctrines. Still, this trait is greater than definitely worth the effort of gaining on your cult!
  • Grass Eater – Grass Eater definitely is likely one of the hottest traits within the recreation, and for good motive. You can unintentionally construct up huge quantities of grass when happening crusades, and you’ll’t do a lot with it till a lot later within the recreation (when it may be used as gas or fertilizer). Grass Eater is likely one of the finest traits to get early within the recreation, as a result of it offers a handy meals supply on your followers, and since it lastly eliminates all that grass clogging up your stock!
  • Gullible – Everyone desires sturdy followers, however nobody desires to must put within the work to make them sturdy. The Gullible trait, fortunately, takes plenty of the work out of toughening up your followers; followers with the Gullible trait can get stronger a lot sooner than different followers!
  • Zealous – Zealous is an indisputably wonderful trait for a follower to have. Once dissenters begin preaching, they’ve the potential to convey the entire cult down with them! Murdering, re-educating, or imprisoning dissenters generally is a trouble, so the less dissented followers there are, the higher. Followers with the Zealous trait are useful as a result of they are going to refuse to take heed to dissenters, and can stay loyal to you it doesn’t matter what.
  • Faithful – Everybody loves having extra devotion in Cult of the Lamb; extra devotion means extra progress for the cult and extra goodies you may unlock! If you get your palms on plenty of followers with the Faithful trait, you would be producing huge quantities of devotion on daily basis!

Top 5 Worst Follower Traits

  • Terrified of Death – Death simply normally occurs in a demonic cult, particularly when your cult is run by an indebted vessel within the identify of a banished god. So when a follower has the Terrified of Death trait, not solely does it not make a lot sense, however it may well additionally imply hassle for the Faith of your cult. With all the pure deaths, murders, sacrifices, and ascensions happening, the Terrified of Death trait can severely decrease your cult’s Faith degree, which may result in dissenting followers.
  • Against Sacrifice – Sacrifices additionally simply normally occur in demonic cults, it actually simply comes with the territory. This trait doesn’t make rather more sense than the Terrified of Death trait, and it may well additionally imply critical hassle on your cult’s Faith degree. At sure factors in your playthrough, sacrifices simply develop into essential; you don’t need your cultists to dissent each time it’s a must to sacrifice a follower.
  • Natural Skeptic – This trait is simply extra inconvenient than something. If you’re planning on recruiting a follower with the Natural Skeptic trait, be able to lose 10 Faith instantly. It’s not an enormous quantity of Faith to lose solely as soon as, nevertheless it’s nonetheless not essentially the most constructive method to begin off a follower’s indoctrination into your bizarre little household. At least this trait doesn’t make you lose 10 Faith each time you recruit different followers into the cult!
  • Sloth – This trait isn’t the worst, however it may well nonetheless be very inconvenient for those who’re making an attempt to be environment friendly. Followers with the Sloth trait will work and generate devotion 10% slower than different followers, so for those who convert a follower with the Sloth trait, be sure you not assign them any duties you need to be achieved rapidly.
  • Good Die Young – The Good Die Young trait is likely one of the most inconvenient follower traits in Cult of the Lamb. This trait makes it so, basically, you may solely sacrifice aged followers. There’s nothing actually mistaken with that, and for those who didn’t lose 20 Faith each time an aged follower died of pure causes, this trait wouldn’t be all of the unhealthy. 20 Faith is so much to lose unexpectedly, and aged followers don’t keep on with a really strict schedule after they’re near loss of life. If one occurs to kick the bucket whilst you’re away on a campaign, you may count on to come back again to a camp filled with vomit, illness, a useless physique, dissenters (from low Faith ranges), and so much much less Faith than you began out with. This trait is likely one of the Cult Traits, although it’s not clear why anybody would select to be caught with this trait for the remainder of their playthrough.
Beginning Sacrifice Scene in Cult of the Lamb
Screenshot through Massive Monster/Devolver Digital

Related: How to Move, Destroy, Edit, and Manage Buildings in Cult of the Lamb

Follower traits are rather more necessary than you may assume in Cult of the Lamb, particularly the traits that followers come naturally with (as a result of they will’t be modified). Cult Traits are very useful as a result of they will mitigate the uselessness of a follower with unhealthy traits, although they will actually solely go to this point, particularly if the follower has a actually unhealthy trait mixture. Gamer Journalist has quite a few guides on Cult of the Lamb identical to this one; keep on with Gamer Journalist for those who ever get caught or have questions on this recreation!