Bayonetta 3 took so long because it was originally conceived as semi-open world
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bayonet 3 It took a long time to come out, as we all know, and that’s partly because the game was originally planned as a semi-open world game.
The third entry in the action series was revealed at The Game Awards in 2017, and we basically didn’t hear much about it for several years afterward. According to gaming journalist Imran Khan, as shared on his Patreonthat’s because the game was planned to be semi-open world, something that would have been a big change from previous entries in the series.
Explaining the various reasons why the game took so long, Khan wrote, “Most of the responses aren’t surprising: It was announced very early, there was a pandemic that really slowed things down, the initial director left pretty early in the game. project, etc. But another reason most people don’t know is that at one point in development, Bayonetta 3 was planned as a semi-open world game.”
Khan explained that the game design would be based more on astral chain that nier automata, “but the idea was that a big hub world would send Bayonetta (or whoever) into different worlds that would be pretty open.” Apparently there was “a lot of work and experimentation on this idea”, but pacing was the main issue, eventually resulting in Nintendo asking platinumgames to scale it back. Khan also heard that this iteration didn’t perform well on Switch hardware either.
Bayonetta 3 was also the subject of some controversy recently, with the title character’s original voice actress claiming the salary was low for the role, and subsequent reports clarifying how much she was actually offered, and it was all a huge and unfortunate mess.
In VG247’s Bayonetta 3 review, we gave the game full marks, saying, “PlatinumGames has faltered a bit lately, but with this fitting conclusion to the original Bayonetta trilogy, the studio proves it can still fire flat out and something else. This could be one of the best Nintendo Switch games.”
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