Activision wants to customise your auditory experience with AI-generated music
[ad_1]
It seems that activision is working on a patent to include AI-generated music in its multiplayer games.
AI-generated art has probably been all over your timelines recently, clearly being the next big trend in the tech world, so it’s no surprise this is spilling over into AI audio and music. And how did you see it? computerActivision has recently published a new patent which involves “systems and methods for dynamically generating and modulating music based on game events, player profiles, and/or player reactions.”
Let’s lay out what this roughly means: Let’s say you’re in a match of your favorite Activision-developed multiplayer title, like a Call of Duty game, for example. You are in your last round, your health is not very good and you are surrounded. From the sounds of it, this patent would allow the soundtrack to be tailored for this specific set of circumstances, producing a unique piece of music for the player.
The music can then be adjusted according to the player’s actions and can even influence the player’s “success or failure during gameplay and use the correlation to improve the player’s performance in future gameplay”.
The patent also explains that “while many video game features have become highly customizable, musical elements tend to become standardized across all players,” continuing to say, “For example, a player can customize the aesthetic appearance of their avatar or customize team members in a multiplayer game but, conventionally, you can’t customize music items for different game events.”
It’s not particularly clear why Activision can’t fairly pay a composer to make lots of different kinds of music to fit a variety of modes (you probably have to pay a composer), but hey, Activision does what Activision wants. .
Custom music sounds like a pretty good idea, though hopefully it won’t come at the expense of hiring real musicians, as that’s the main concern regarding the current trend in AI art.
[ad_2]